The basic inserts that could be found on most Japanese Virtual Boy Interactive Displays. The right hand side page (“Line Up”) was often alternatively combined with the Virtual Boy Wario Land insert‘s backside, featuring an image of Wario and a Virtual Boy Wario Land logo.
Please enjoy your stay and consider yourself invited to join us!
A new preview version of VUEngine Studio has been released. Apart from the usual bug fixes and usability improvements, the highlights of this release include the addition of an entity editor, plugin configuration UI and a simple update dialog.
Grab VUEngine Studio here.
A Virtual Boy emulator for the Nintendo 3DS continuing mrdanielps’s work on r3Ddragon, which is itself based on Reality Boy / Red Dragon. It uses a dynamic recompiler with busywait detection and a hardware-accelerated renderer to achieve high performance on the 3DS’s limited hardware.
Features
- All officially licensed games are playable at full speed, even on the original 3DS
- 3D support
- Game saves are supported
- Map either the A/B buttons or the right D-Pad to the face buttons, with the other being on the touch screen
- New 3DS C-Stick is also supported
- Configurable face button mapping
- Configurable color filter
Future additions:
- Support for PCM samples
- Savestates
- Homebrew support
- Circle Pad Pro support
- Button controls for menu
- More versatile color filter
- A forwarder to allow loading a specific game from the home menu
A new preview version of VUEngine Studio has been released. The highlights among the countless changes include graphical asset editors as well as the engine’s wireframe support, which can finally be utilized by end users.
To go with the release, we have created a new project called VUEngine Showcase. The idea behind it is to expose users to the core functionality that the engine is capable of starting from displaying simple images and going all the way through up to the implementation of a simple two player game, all through cleanly written and properly documented code. A hands-on tutorial if you will.
Check out our writeup on Patreon or grab VUEngine Studio here.
A demo of a true to the original Virtual Boy port of the Japan exclusive “Play Novel: Silent Hill” for Game Boy Advance has been released by Team VUEngine on their Patreon site.